






PROJECT 1: MODELING
To experience various modeling techniques to create a model for an architectural design. This includes the completion of a basic form and the completed 3D model would then reflect the knowledge and understanding of modeling through different softwares, including autoCAD, Rhinoceros, and 3Ds Max. The 3D model would then be assessed through the overall details, complexity and creativity along modeling process. This would be shown through WIP and the submission in Times.
WIP : Work In Progress
AutoCAD tracing, Rhinoceros modeling, 3Ds Max redering.
WIP #01 Importing orthographic drawings as JPEG into autoCAD for tracing purposes.
WIP #02 Scaling the imported drawings (plans, elevation), so as not to make mistakes during tracing process.
WIP #03 Open the layering property. Add different layers to ease the tracing process, so as not to get confused along the way. For example, Red for Walls.
WIP #04 Product when the drawings are done traced. Drawings behind are deleted, then continue with little detailing.
WIP #05 Starting off with the stairs, dimensions are entered into the box, then stairs above cut level are set to dotted lines.
WIP #06 Another detail would be the glass attached to the columns. Using offset to get both sides right from the middle line.
WIP #07 End product of orthographic drawing, traced from pre-drawn drawing. Saved and ready to be imported for 3D modeling.











WIP #08 Importing autoCAD file (.dwg) into Rhinoceros. Grouping them up to easy the movement of CAD drawings before extruding.
WIP #09 Trace the autoCAD drawings using polyline. Then extrude the flooring up to the right dimension. Cap it to become a solid.
WIP #10 Start extruding walls. After capping them, group them up before starting another element.
WIP #11 Continue on with the louver walls. Multiple select them using Shift key after tracing, and extrude them up together for efficiency.
WIP #12 Start the small details such as stairs. Draw the stairs to the right measurements. Group the first stairs up and start duplicating it. Move it to the right position.
WIP #13 Grouping up the completed stairs, then moving it to the correct position in the main building.

WIP #14 Next detailing would be the glass wall for security purposes. Draw them on the extra floor plan first, then move to the correct position.
WIP #15 Draw a line to indicate the right position. Then attach the pre-drawn detail glass wall onto the column. The indicator (curve) then can be removed.
WIP #24 Use control point curve to draw 3 lines. F10 the drawn lines to move the points to desirable heights.
WIP #25 Use Patch to create contour. Set it according to desire amount of surfaces, then click OK.
WIP #26 Contour done. Activating gumball helps make moving the contour around easier.
WIP #27 Activate F10 to move the dots to desire place. Several changes help make the contour more realistic.
WIP #28 Move the completed 3D model onto the contour, adjust it to desire place.









WIP #16 Use polyline to draw the frame of the window.
WIP #17 Extrude the surface created by the polyline. Extrude both sides, to make the internal frame of a window.
WIP #18 Create another surface using the surface to corner point, then scale it down using Scale1D, to obtain the right size.
WIP #19 Extrude the scaled down surface, which would then be used as a "knife" to cut other polysurfaces.
WIP #20 Using BooleonDifference, first select the cutting surface, then select the to be cut surface, to make hole to complete the window frame.
WIP #21 After makeing a hole, draw a line in between frames, then ExtrudeCrvs, so as to represent glass for further renderings.
WIP #22 Moving on with the same procedure as the window casement to the door. But then rotate the door to desirable angle to make it more realistic.
WIP #23 Completed detailing with windows, louvers, glass and door. Group them up to ease movement.





WIP #29 Export selected into 3Ds Max file to be rendered.
WIP #30 Import the .3ds file into 3DsMax. Set the right perspective for rendering.
WIP #31 Open the render setup to change to setting before rendering.
WIP #32 In the render setup, change the picture size into custom, then auto select the 800x600 button.
WIP #33 After changing the right setting, start rendering. Click save image and save it as JPEG. 5 screenshots should be taken.





Rendered Images : Retreat House
PROJECT 2A : EXTERIOR RENDERINGS
WIP : Work In Progress : 3Ds Max and Photoshop





WIP #01 Run 3Ds max, open render setup to change the default renderer to mental ray.
WIP #02 Shortcut "M" to open the material tab
WIP #03 Rename the material then select Arch& Design
WIP #04 In the list, select bitmap if the picture chosen to use as material is found online
WIP #05 Open the picture location as per where you saved, then click OK




WIP #06 Notice that settings can be done as desired. Change reflective to 0
WIP #07 Open the downloaded material in photoshop, unlock it as layer to be edited
WIP #08 Under the image tab, select modes, then change the picture to grayscale
WIP #09 Change the contrast of the picture, for further use




WIP #10 Under image tab, select inverse to change the black and white part of the material
WIP #11 Using levels, change the brightness, contrast shadow of the picture to desired level
WIP #12 Save the material as JPEG, it is now to be ready to use as bump map
WIP #13 Under the bump category, add the pre edited photo to be used
WIP #14 Change the bump level, it is clearly showed in the material port how the changes would be.





WIP #15 Select the building, then under modifier, select edit poly, then click on element, then on the surface of the building
WIP #16 Assign the done material into the selected surface of the building
WIP #17 After edit poly, under modifier, open UVW map to change the outlook of the material
WIP #18 In UVW map, select box, as it is closest to the form of the wall




WIP #19 Under system, select daylight system, then change the setting to manual
WIP #20 Under modifier, change both settings to mr. sun for the background effect
WIP #21 UVW Map also help in making the small portion of the building looks proportionally right after materials applied





WIP #22 Make sure that the edges are connected using UVW Map
WIP #23 Move on to applying different material at different parts of the retreat house with the repeated steps as above
WIP #24 Under camera, select target camera, then maximize 4 view ports to make sure it is in place
WIP #25 Move around the camera, set it at desired location to have a better angle for rendering
WIP #26 Camera under modifier tab helps with changing lens of camera and also other settings
WIP #27 Render the picture using the located camera, then save the picture


Exterior 1 : Perspective view of the retreat house, showcasing the materials and shadow
Exterior 2 : Showing the horizontality of the retreat house, and also the background effect of sunset using mr sun
EXTERIOR RENDERING : Final Outcome

WIP #28 Move the 2 exterior picture into photoshop, add some context and human figure to show the scale of picture


#01 A guy approaching retreat house, a guy thinking under a tree
#02 Children playing outside, with their dad bringing the dog back from a walk
PROJECT 2B : INTERIOR RENDERINGS
WIP : Work In Progress : 3Ds Max and Photoshop





WIP #01 Unzip the downloaded furniture from the internet and look for the 3ds file
WIP #02 Add the carpet in, then create a material for the carpet to be applied
WIP #03 Place the sofa according to liking, rotate and move it around
WIP #04 Test render the placement of furniture to see the results before continue
WIP #05 Using target camera, place the camera at desired angle to take shots of the interior spaces





WIP #06 Unhiding the wall, then continue with the shifting of camera to create a better view of interior space
WIP #07 Create mr sun portal around openings of the retreate house to bring in more sunlight
WIP #08 Create a sphere, then create a material to be applied on to the sphere, which allows it to self illuminate
WIP #09 Moving onto the next interior space, again, furniture would be downloaded from the internet
WIP #10 Add the cabinet, move it around to position it at a more suitable place



WIP #11 The self illuminating bulb in the table lamp is created using material and settings changed
WIP #12 Different camera is used at different location, use "C" to shift around camera easily
WIP #13 Interior spaces are bring into photoshop to enhance the visual outcome
INTERIOR RENDERING : Final Outcome


#01 Living room to show the double volume and also the extending deck from first floor
#02 To showcase the simplicity of the bedroom in the retreat house, and also enough light penetration from outside
PROJECT 3 : ANIMATION
WIP : Work In Progress : 3Ds Max // Mental Ray




WIP #01 Draw a line, a smooth line around the retreat house to show a 360 degree view
WIP #02 Move the drawn line to eye level, around 1.8m, as a virtual height for the camera

WIP #03 Create a target camera, let the camera point on the view, the retreat house
WIP #04 On the motion tab, select position on camera, then assign controller




WIP #05 On the assign position controller, select path constraint, then OK
WIP #06 Scroll down the motion tab, on the add path, click it, then select the pre-drawn line for the camera to be attached
WIP #10 On the bottom right of the bar, select time config, then make changes according to desired timing
WIP #11 Activate the Autokey, start editing around the time frame bar for the animation video







WIP #12 Play around with the autokey frames, trial and error to obtain desired view
WIP #13 Under the modifier tab, line can be altered around, up or down, so as to create a better path for the camera
WIP #15 Utilize several cameras around the retreat house to take several short clips
WIP #14 Under autokey, rotate and move the door, so as to create the scene of door opening in animation
WIP #16 Use final gather map to reducing the rendering time of multiple frames

WIP #17 Generating final gather map before rendering the actual one
WIP #18 Under common tab, change single to active time segment, remember to on autokey
WIP #19 Ensure the save file is ticked, save the file in .avi for the video to be playable



WIP #07 Under the creation tab, scroll to partical system, then PF Source to create falling leaves
WIP #08 Create a plane, add the JPEG leave as material. Use opacity to remove the borders
WIP #09 Remove Shape and replace with Shape Instance, where under ticks, change it to selected plane, which is the leaf created
ANIMATION : Final Outcome
A tour around the retreat house.